> For the complete documentation index, see [llms.txt](https://whitepaper.plyr.network/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.plyr.network/the_plyr_game_marketplace_-_bridging_web2_and_web3/marketplace_structure.md).

# Marketplace Structure

## Subscription or One-Time Purchase <a href="#subscription-or-one-time-purchase" id="subscription-or-one-time-purchase"></a>

The marketplace supports various purchasing models, including both subscriptions for ongoing access to games and one-time purchases for permanent ownership. This flexibility allows developers to choose the model that best fits their game's nature and their financial goals.

## Limited Edition and Scarcity <a href="#limited-edition-and-scarcity" id="limited-edition-and-scarcity"></a>

By enabling the sale of games as limited editions, the marketplace introduces the concept of scarcity into the digital gaming world. This approach not only allows developers to create a sense of exclusivity around their games but also enables gamers to own a piece of gaming history.
